#ifndef LUA_PIXELWORLD_HPP
#define LUA_PIXELWORLD_HPP

#include "../pixel/pixelworld.hpp"

int tolua_worldscript_open( lua_State *LuaState );

namespace pm3 {
    namespace lua {
        inline PIXELWORLD *get_world() {
            return &g_world;
        }
    }
}

#endif // LUA_PIXELWORLD_HPP

